![]() ![]() If any game can be said to have established the archetype of the Xbox 360 owner, it was 2006's Gears of War.Ī hardcore, innovative third/first-person shooter with a prominent cover system and the opportunity for two people to play through it co-operatively, it was clearly designed to appeal to a clientele that was almost exclusively male, aged in its 20s and 30s and had been gaming for years – in other words, exactly the demographic that Microsoft's console rivals deride it for attracting.
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